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Scifi and Fantasy Forum: Sci-Fi and Fantasy General Discussions: Fantasy Art and Artists
Fantasy Art and Artists
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Posted By: D.R. Jan 26, 2005 - 12:04 am |      | Anyone here into drawing, or computer animation? Come on in and chat. Currently i am working on a portfolio of my artwork, which consists only of pencil art of warriors, wizards and such. I came upon this site while searching the net to see the work of other artists like myself. I looked through the gallery here, and i like the art. I will see if i can send in my art to the mods here for everyone to see. Is anyone here familiar with the programs used for computer/game animation and design. I plan on doing that for a career, i don't have any experience with that atm, but i am fairly intelligent and i am sure i can do it. I plan on going to this school in North carolina that specializes in game design and animation. Dont plan on goin there till the fall. So till then im gonna stick to creating more works and and hitting up a few rpg's in my off time. reply here or email me, tho if u do email me plz dont be disrespectful, and Have a nice day!
I do a little bit of 3D modeling myself. Nothing big yet, but I've got some okay projects. Truth be told, the best modeling system I've tried is from a free program available at http://www.anim8or.com But, ironically, the animation system for this program is not nearly on par with the modelling system. Also, it lacks sorely in the texture UVing department. That's okay though, because you can export it and use UVMapper, another free program available at http://www.uvmapper.com Of course, if you do get into the professional market, things will change. You'll use Maya or 3DS Max for nearly everything. Also expect to see Houdini, Lightwave, Animation:Master, and SoftImage XSI. Gaming companies will most likely use 3DS Max or Lightwave, though Maya is growing in popularity. Hollywood effects crews will rely heavily on Maya, Houdini, and Animation:Master, particularly the first. I will say that I prefer Maya as overall best 3D suite. I would buy that if I had the money, but to get the real good version costs $6000-8000! If you're just learning to model and animate, go with a free program like anim8or or Blender, Blender is harder to use, but more powerful, and more reminiscent of Maya. http://www.blender3d.com
Posted By: Magus Jan 26, 2005 - 01:05 pm |      | I have a friend who does something similar. I'll pass on your E-Mail next time I happen to see him.
Posted By: D.R. Jan 26, 2005 - 07:06 pm |      | Thnx both of you, Gnollslayer ill get the programs and use them for a little bit to learn the key controls and whatnot, maybe you and i can get togethor and work with it, if u wouldn't mind. It seems like you know a little of that kinda biz that im looking at goin in, you wouldn't happen to know the difficulties of such a job or the estimated salaries of having that kind of job. if ya don't know its cool, thnx and have a nice day!
I'm not an expert by any means, but I did spend some time contemplating the business. My research suggested that most 3D artists are freelancers, who work for commission on certain projects. They make, depending on their skills and reputation with filmmakers, about $40,000 a year. Artists lucky enough to find a permanent spot in an FX house like Pixar, Dreamworks Animation SKG, Weta, or ILM, will probably make closer to $50,000 per year at entry level, with a chance to move up the studio ladder. For a really talented, motivated person, it's not unlikely to one day become a director of animated films. Don Bluth worked his way up from being a cel-animator to being a director, same with Tim Burton. On the video-game end of things, I think you're more likely to find a full-time position in a development house, but the monetary opportunity is lower. I think entry-level 3D artists make $30,000 per year at most development houses. Again, don't take any of this as fact, it's just what I understood from limited research. Houses with more successful titles may be able to pay more. The fastest growing market right now is for TV. Effects gear is becoming more affordable, and capable artists more abundant. As a result, effects that were once out-of-league for TV filmmakers are now increasingly common. I don't know anything about artists' salaries for TV though. Hope that helped.
Posted By: D.R. Feb 01, 2005 - 04:28 pm |      | Helped a bunch gnoll, thnx fr the info and heads up on things. Much appreciated, thnx and have a nice day!
You're welcome.
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